I like my hole punchers also being headcappers, if for no other reason than to be a psychological deterrent to mechs, but I agree with dropping the Thunderbolt Launcher to 15.Īlso, I kind of have an attachment to the T-Bolt/LB10 combo, matching range brackets make a weapon combo feel right to me. I still like to have some infantry defense independent of the turret, so infantry don't distract the turret from bigger targets. Rather than increase speed for survivability, I gave it some MML5s to put down smoke and still be useful for combat in between rounds of making cover. I figure I'd stay pretty comfortably in the assault tank region, while still being a jack of all trades. It has the option of just saying "fuck it, everything is on fire now." I ended up with something that looks much less FedCom and far more Cappie. I didn't take everyone's advice, but I did take some of it. >we are back! accepting requests and all that jazzĪllright, so I'm back. Read this if you stopped playing a long time ago or if you are a newcomer >A summary explaining a little of everything. Aimed for miniature play, fast games and newcomers. >BT too slow for you? AS has simplified rules based on Quick-Strike and Battleforce. >Read this to get a brief overview of the game and the fluff Nasty talk last thread, go read it if you missed it The Last General is dead! Long live the new General!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |